This week starts with a discussion of Dungeons and Dragons and how great it is. Amos and Chris agree that roll20 is janky, but - like emacs - it’s lovably janky.
The main discussion is about modeling problems using data structures instead of processes. The guys agree that manipulating data with pure functions is a good thing and that the tricky part is where to put this data when you’re done. Chris cautions against the desire to put all of your data into a single global process. Databases are sucky global variables, but at least they’re global variables with rules.Support Elixir Outlaws