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    <title>Elixir Outlaws - Episodes Tagged with “Sgp”</title>
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    <pubDate>Thu, 13 Aug 2020 11:00:00 -0400</pubDate>
    <description>Elixir Outlaws is an informal discussion about interesting things happening in Elixir. Our goal is to capture the spirit of a conference hallway discussion in a podcast.
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    <itunes:subtitle>The hallway track of the Elixir community</itunes:subtitle>
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    <itunes:summary>Elixir Outlaws is an informal discussion about interesting things happening in Elixir. Our goal is to capture the spirit of a conference hallway discussion in a podcast.
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  <title>Episode 80: The ish is what matters</title>
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  <pubDate>Thu, 13 Aug 2020 11:00:00 -0400</pubDate>
  <author>Elixir Outlaws</author>
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  <itunes:subtitle>The main topic this week is modeling problems with data and the dangers of the single global process.</itunes:subtitle>
  <itunes:duration>36:38</itunes:duration>
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  <description>This week starts with a discussion of Dungeons and Dragons and how great it is. Amos and Chris agree that roll20 is janky, but - like emacs - it’s lovably janky.
The main discussion is about modeling problems using data structures instead of processes. The guys agree that manipulating data with pure functions is a good thing and that the tricky part is where to put this data when you’re done. Chris cautions against the desire to put all of your data into a single global process. Databases are sucky global variables, but at least they’re global variables with rules.
A transcript is available for this episode on Binary Noggin's website: https://binarynoggin.com/blog/episode-80-the-ish-is-what-matters/ 
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  <itunes:keywords>elixir, erlang, BEAM</itunes:keywords>
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    <![CDATA[<p>This week starts with a discussion of Dungeons and Dragons and how great it is. Amos and Chris agree that roll20 is janky, but - like emacs - it’s <em>lovably</em> janky.</p>

<p>The main discussion is about modeling problems using data structures instead of processes. The guys agree that manipulating data with pure functions is a good thing and that the tricky part is where to put this data when you’re done. Chris cautions against the desire to put all of your data into a single global process. Databases are sucky global variables, but at least they’re global variables with rules.</p>

<p>A transcript is available for this episode on Binary Noggin&#39;s website: <a href="https://binarynoggin.com/blog/episode-80-the-ish-is-what-matters/" rel="nofollow">https://binarynoggin.com/blog/episode-80-the-ish-is-what-matters/</a></p><p><a rel="payment" href="https://www.patreon.com/user?u=5332239">Support Elixir Outlaws</a></p><p>Links:</p><ul><li><a title="Roll20" rel="nofollow" href="https://roll20.net">Roll20</a></li><li><a title="The Single Global Process" rel="nofollow" href="https://keathley.io/blog/sgp.html">The Single Global Process</a></li></ul>]]>
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    <![CDATA[<p>This week starts with a discussion of Dungeons and Dragons and how great it is. Amos and Chris agree that roll20 is janky, but - like emacs - it’s <em>lovably</em> janky.</p>

<p>The main discussion is about modeling problems using data structures instead of processes. The guys agree that manipulating data with pure functions is a good thing and that the tricky part is where to put this data when you’re done. Chris cautions against the desire to put all of your data into a single global process. Databases are sucky global variables, but at least they’re global variables with rules.</p>

<p>A transcript is available for this episode on Binary Noggin&#39;s website: <a href="https://binarynoggin.com/blog/episode-80-the-ish-is-what-matters/" rel="nofollow">https://binarynoggin.com/blog/episode-80-the-ish-is-what-matters/</a></p><p><a rel="payment" href="https://www.patreon.com/user?u=5332239">Support Elixir Outlaws</a></p><p>Links:</p><ul><li><a title="Roll20" rel="nofollow" href="https://roll20.net">Roll20</a></li><li><a title="The Single Global Process" rel="nofollow" href="https://keathley.io/blog/sgp.html">The Single Global Process</a></li></ul>]]>
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